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Sunday, March 30, 2014

Fast Furious 5 the Movie Official Game 1 2 S60v5 Symbian 3 Nokia Anna Belle Free Download

The explosive franchise built on speed is back with Fast & Furious Five and this model comes fully loaded! Play as Brian OConner on the opposite side of the law and assemble an elite team of top racers. Get behind the wheel of your dream car to battle opponents in the ultimate high-stakes racing game that follows the movie storyline.



Features:
Blow across many borders to elude authorities in Rio de Janeiro, Las Vegas, Hong Kong and more!
Get behind the wheel of hero cars from the film, including the latest Dodge Challenger 2011
Tune & customize your vehicle with tons of options like decals, rims, boosts and much more!
Challenge yourself in 9 racing events ranging from a Drift Contest to Survivor Mode
Earn boosts and money as you tear up the streets…but watch out for the cops!
Exciting gameplay: destroy obstacles, perform jumps and take down target cars


Click below to download : 
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Saturday, March 29, 2014

Google Maps S60v5 v3 2 0 Full Version


this is google maps to navigate ur position

if you like this application
plz give Follow this blogt... :)

Click Here To Download 
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Thursday, March 27, 2014

Canon EOS Rebel XSi

Slightly larger than the XTi, the XSi shaves a couple of ounces of the weight to 1 pound, 2.5 ounces. Its smooth plastic body still feels a bit on the cheap side, and Im not crazy about the grip. I cant quite put my finger on the reason why its not especially shallow, and Canon improved it over the XTis with a more rubbery feeling cover. Still, I dont find it as comfortable to hold as most other dSLRs.

The larger 3 inch LCD necessitated some changes to the control layout from the XTis, and I prefer the new over the old. Almost all the buttons lie under your right hand, and each feels slightly different so that you can grope them without looking. None require two handed operation when you push the button to change ISO, white balance, metering, and so on, the menu persists while you navigate the options. (For more on the camera design, click through to the slide show.)

The biggest operational advantage the XSi offers over competitors is My Menu, which it inherits from older models. With My Menu you can build a go to list of the most frequently accessed menu settings in my case, for instance, Format and Live View settings. However, the menus can be, irritatingly, a bit inconsistent and sometimes dumb.

For instance, you can change ISO sensitivity with either the dial or the navigation buttons, but can only navigate metering choices via the nav. Also, in some cases when you have two columns to navigate, as with Picture Style settings, it doesnt let you move to the right or left. It requires you to move all the way down the first column to get to the settings in the second column.

On some counts, the XSi offers some pretty nice specs, highlighted by the 12 megapixel APS-C size CMOS sensor (for Canons traditional 1.6x focal length multiplier) and 9 point user selectable autofocus system. The latter wouldnt be much of a standout if Nikon hadnt dropped to three area AF in the D60. I also mark the switch from CompactFlash to SDHC in the plus column. The camera also includes the same Highlight Tone Priority mode found in the 1D Mark III, which helps preserve detail in the brightest portion of a scene.

Also, the XSi includes Canons Auto Lighting Optimizer, which automatically adjusts contrast and brightness in case the image you captured isnt quite perfect. Introduced last year in the 40D, the Auto Lighting Optimizer is now available in all exposure modes and employs face detection to prevent the underexposure of backlit faces I complained about in the XTi (it works).

Remaining specifications are in line with the previous Rebel. For example, shutter speeds range from 30 seconds to 1/4,000 second with a flash sync speed of 1/200 second and the camera employs a 35 zone TTL metering system. Canon also offers the BG-E5 battery grip.
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Wednesday, March 26, 2014

Genius SP T1200 2 0 touch speaker system


Genius has released the SP-T1200 2.0 touch speaker system. Black-onyx finish and comes with a touch screen to control function, volume, bass or treble to be controlled with the touch of finger thanks to integrated touch sensitive panels embedded in the beautifully compact black-onyx units which illuminate on contact. The speaker system panel lights up to show physical contact. The Genius SP-T1200 2.0 touch speaker system is available for $99.

Offering 30 watts of output, the Genius SP-T1200 touch panel speakers, which are billed as being ideal for gaming as well as listening to music, come with built-in headphone socket and mute and are in the process of being released at the time.
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Monday, March 24, 2014

HP 2133 KR922UT

Small but mighty, the HP 2133 Mini Note PC (model KR922UT) offers you a full function laptop that weighs just 2.8 pounds.

Designed to go where you go without weighing you down, its perfect for young students in your home, and robust enough to handle demanding business applications for road warriors.

Despite its size, it features an 8.9 inch scratch resistant display with a WXGA resolution and a nearly full size keyboard (92 percent).

A durable all aluminum case encompasses the top and bottom of the notebook, while an internal magnesium alloy support structure helps protect sensitive components from damage.

The HP Mini Note features a simple, refined design and anodized aluminum shell that is sleek and sturdy yet lightweight. See a larger view of all the external ports. The HP DuraKeys have a clear coating applied over the notebook keyboard to protect the finish and printed letters and characters.

Its powered by the VIA C7-M ULV processor, which provides a 1.0 GHz clock speed and excellent power management capabilities. And because it uses solid state hard drive memory instead of a spinning hard disk drive (with 4 GB of storage), the Mini Note is optimal for weathering rough handling and sharing space in overstuffed bags.

Other features include 512 MB of installed RAM (2 GB maximum), 54g Wi-Fi connectivity (802.11b/g), lightning quick Gigabit Ethernet, VGA webcam built into the screens bezel for video chats, and up to 2.25 hours of battery life. This model comes pre-installed with the SUSE Linux Enterprise Desktop 10 operating system.
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Sunday, March 23, 2014

BlackBerry Curve 9320 Dengan Kamera 3 15 MP

Spesifikasi BlackBerry Curve 9320 | harga blackberry 9320 | BB 9320 | blackberry | BlackBerry Curve 9320 Ponsel kamera 3.15 MP | review | curve | ponsel kamera | smartphone murah | bb curve 9320 | terbaru
Ketika vendor handset dunia berlomba merilis ponsel kamera kapasitas besar seperti Nokia, Apple, Samsung dan perusahaan LG, RIM dikabarkan meluncurkan smartphone terbaru dengan kapasitas kamera yang lebih kecil lewat BlackBerry Curve 9320. Handphone BlackBerry Curve 9320 hanya mengusung kekuatan kamera 3.15 mega pixel, 2048×1536 pixels, LED flash, dukungan kamera smartphone built-in fitur Geo-tagging, image stabilization dan Video serta menyertakan spesifikasi Camera Secondary.

Desain: Spesifikasi BlackBerry Curve 9320 yang masih berkecimpung dalam jaringan 2G Network GSM 850 / 900 / 1800 / 1900, menambahkan kekuatan data dengan kecepatan 3G Network Tri-Band HSDPA. Paket penjualan handphone BlackBerry Curve 9320 datang menggunakan casing dimensi 109 x 60 x 12.7 mm dan berat yang belum di ketahui, ciri khas keypad QWERTY yang banyak ada dalam handset BlackBerry, dilengkapi dengan fasilitas touchscreen optical trackball sebagai navigasi menu.

Ditunjang dengan display TFT kedalaman warna 65K colors, smartphone murah 2012 BlackBerry Curve 9320 diperkirakan akan datang untuk market low end. Penjualan terbaik sektor layar hanya mampu memberikan kinerka size 320 x 240 pixels di atas layar 2.44 inches.

Multimedia: Sejatinya setiap smartphone BlackBerry adalah ponsel ideal yang digunakan untuk olah pesan dan update status jejaring sosial. Di persenjatai dengan Touch-sensitive optical trackpad, Sound Vibration; Polyphonic(64), MP3 ringtones dan Loudspeaker serta 3.5mm jack. Ponsel kamera yang di persenjatai Camera Primary 3.15 MP, 2048×1536 pixels, LED flash dan dilengkapi fitur Geo-tagging, image stabilization, spesifikasi BlackBerry Curve 9320 didukung kemampuan mengambil gambar format Video. Keunggulan lain sektor kamera BlackBerry terbaru 2012 yang mengusung harga murah dan terjangkau, sudah di fasilitasi dengan Camera Secondary.

Menggunakan operasi sitem khusus dari RIM yakni BlackBerry OS, kemampuan Sensors Accelerometer, proximity, compass yang terintegrasi berbagai format olah pesan, smartphone terbaru BlackBerry Curve 9320 memberi kinerja tinggi pada messaging SMS(threaded view), MMS, Email, Push Email, IM. Dukungan berbagai format audio dan video seperti MP3/eAAC+/WMA/WAV/Flac player dan MP4/H.263/H.264/WMV player, harga ponsel murah BlackBerry Curve 9320 di sokong aplikasi Organizer, Document viewer, Voice memo/dial dan Predictive text input.

Konektivitas: Keistimewaan smartphone BlackBerry Curve 9320 adalah fasilitas koneksi data kecepatan tinggi yang disediakannya. Smartphone murah terjangkau 9320 yang menggunakan standar konektivitas GPRS, EDGE, kenyamanan browser, chatting dan update status makin cepat dengan dukungan HSDPA, 7.2 Mbps; HSUPA, 5.76 Mbps dan WLAN Wi-Fi 802.11 b/g/n.

Spesifikasi BlackBerry Curve 9320
2G Network GSM 850 / 900 / 1800 / 1900
3G Network Tri-Band HSDPA
Body Dimensions 109 x 60 x 12.7 mm
Weight -
Keyboard QWERTY
Display TFT, 65K colors
Size 320 x 240 pixels, 2.44 inches
Touch-sensitive optical trackpad
Sound Vibration; Polyphonic(64), MP3 ringtones
Loudspeaker
3.5mm jack
Memory Card slot microSD, up to 32GB
Memory Internal 512 MB ROM, 512 MB RAM
GPRS
EDGE
HSDPA, 7.2 Mbps; HSUPA, 5.76 Mbps
WLAN Wi-Fi 802.11 b/g/n
Bluetooth v2.1 with A2DP
USB microUSB v2.0
Camera Primary 3.15 MP, 2048×1536 pixels, LED flash
Geo-tagging, image stabilization
Video
Camera Secondary
OS BlackBerry OS
Sensors Accelerometer, proximity, compass
Messaging SMS(threaded view), MMS, Email, Push Email, IM
Browser HTML
Radio Stereo FM radio with RDS
GPS with A-GPS support
Java No
Colors Black
MP3/eAAC+/WMA/WAV/Flac player
MP4/H.263/H.264/WMV player
Organizer
Document viewer
Voice memo/dial
Predictive text input
Battery Standard Li-Ion
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Saturday, March 22, 2014

Is OUYA Everywhere the Right Move

Ive been thinking about OUYAs OUYA Everywhere initiative, and I like it - I think its more sustainable than selling its own hardware, but I still have doubts about the whole proposition.

I think the plan is great for developers. More platforms means wider reach and greater sales, but it also means more of the usual compatibility problems. Theres really no way around it. Tegra 3 was acceptable because devs could build upon it; squeeze a little more out of it, but whats the incentive now? You can technically create an OUYA game without the intention of releasing it on OUYA hardware.

I love that people without OUYAs will be able to play the systems exclusive without having bought the box itself, but would they be willing to search through the garbage?

I feel like the majority of people who champion OUYA are people whove either backed it or adopted it early and were willing to accept its problems. Like investing in a socially-awkward flower and watching it grow, but if OUYA presents themselves to those people as an App Store (possibly), wont they he expecting something a little more vetted? Especially in the case of the Mojo, where the Play Store will sit alongside it.

I feel like this could be much bigger if they, say, partnered with Samsung to have the OUYA store on their Galaxy phones and tabs with Samsungs GamePad, but I cant see that happening since Julie Uhrman has spoken many times about how much she loves television.

Im curious to know what you all think about this. I love OUYA as more than anybody, but they arent above criticism and I just want them to be around for a long time. Still, the idea of having OUYAs platform on a portable device like the Nvidia Shield, with proper controls and a great screen, for me, outweighs the aforementioned negatives of this plan. What do you think?
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Thursday, March 20, 2014

Apple iPod Shuffle third generation 2GB

The third generation iPod Shuffle (1GB) is the lowest profile MP3 player weve laid eyes on. Apple may have been slow out of the gate, but the company has succeeded in launching perhaps the tiniest and simplest player on the market and it sports a price tag to match $79. The new Shuffle is appealing in its elementariness, too, but the itty bitty device is far from perfect.

Its screen less design means you get few navigational options and no extra features. And how small is too small? At 1.6x1x0.4 inches and 0.6 ounce, the iPod Shuffle is one minuscule music player.

In fact, its so inconspicuous that we have trouble keeping track of it if youre constantly misplacing your keys, this player probably isnt your best option.

If you just cant help yourself, go for one of the brighter color options. The red, green, purple, and blue models will probably be easier to spot on a cluttered desk than the muted silver one is.

That said, the integrated belt clip on the back of the Shuffle helps keep the player within easy reaching distance. Some users have complained that the clip isnt very durable, but it seemed fairly sturdy during our testing.
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Wednesday, March 19, 2014

Panasonic SDR H18

Unlike the awkward body designs weve seen with some recent SD based camcorders, the SDR-H18 is very comfortable to hold. Part of the reason is that designers had to find a place to put the camcorders hard drive, which finds its home in the right side of the body creating an iPod sized block that is just the right shape for a hand to wrap around.

Almost all the camcorders controls are also on the right hand side most of them can easily be reached with either a forefinger or thumb. While I had a hard time reaching and pressing the menu button with my right thumb, you still can access the most frequently used controls such as backlight compensation, white balance, and shutter and iris controls by pressing the joystick, so this isnt much of a problem.

It wouldve been nice for Panasonic to put the menu button somewhere more convenient, however. At its heart, the SDR-H18 sports a single 1/6 inch, 680.000 pixel CCD sensor.

When recording in 16:9 mode, it uses 460,000 pixels to capture video or still images. That drops to 340,000 pixels when capturing 4:3 video or 350.000 when capturing 4:3 stills.

Panasonics online specs are a bit misleading, in that they hint that this model has three CCDs when it doesnt.

Since the H18 has the same instruction manual as the higher end H200, its a simple error, but one that happens way too often on the companys Web site. Playing along with the über zoom craze, the H18 includes a 32X optical zoom lens, which sports a maximum aperture range of f/1.8-3.7. The variable zoom lever atop the camera is easy to get used to and gives a nice range of zoom speeds.

As usual, the image stabilization doesnt effectively cover the entire zoom range, but does a good job out to approximately 75 or 80 percent of the zoom. Thats pretty impressive, when you consider that you end up with a stabilized zoom range of about 24X, which is more total zoom than you couldve expected in a similar level camcorder just a few years ago (though it wouldnt have been a hard drive or SD camcorder). If you like to shoot very close to your subject, you should note that the H18 doesnt include a macro mode. Youll have to step up to the H200 for this option.
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Monday, March 17, 2014

Lenovo Vibe Z

The Lenovo Vibe Z was previously known as K910 and sports a metal body and a design similar to the Vibe X, which the company hopes to appeal to the younger demographic outside China.
The Lenovo Vibe Z sports a 5.5" display of 1080p resolution. The phone is powered by the a 2.2GHz Qualcomm Snapdragon 800 chipset, 2GB of RAM and Adreno 330 GPU. As youd imagine, this configuration runs Android 4.2.2 Jelly Bean without problems.
At the back, theres a 13MP camera with LED flash, which is similar to the one found on the Lenovo Vibe X. At the front, theres a 5MP snapper. The phone measures just 6.9mm thick, but battery size hasnt been detailed yet.
Lenovo has announced its plans to update the device to Android 4.4 KitKat in the future. Specific plans arent yet revealed, as isnt the pricing and availability of the Vibe Z. (GSMArena)
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Sunday, March 16, 2014

Qubole helps you run Hadoop on Google Compute Engine

This guest post comes form Praveen Seluka, Software Engineer at Qubole, a leading provider of Hadoop-as-a-service. 



Qubole is a leading provider of Hadoop as a service with the mission of providing a simple, integrated, high-performance big data stack that businesses can use to derive actionable insights from their data sources quickly. The Qubole Data Service offers self-managed and auto-scaled Hadoop in the cloud along with an integrated library of data connectors and an easy-to-use GUI designed to help users focus on their data and transformations while enabling data teams to provide a superior service to the consumers of analysis. Now, Qubole is partnering with Google Compute Engine to provide a fully elastic Hadoop service to Compute Engine featuring several advantages.



Auto-scaling and self-managed Hadoop

This elasticity is particularly useful in big data workloads as they are inherently bursty e.g. a 10 node cluster may be sufficient during certain times of the day while peak workload may require a 1000 node cluster. With Qubole Data Services auto-scaling abilities, this dynamic scaling up and scaling down of clusters becomes a reality leading to better resource utilization and hence users pay only for the resources that they truly need.



Performance and reliability

By taking advantage of Compute Engines fast spin up of virtual machines and consistent performance, Qubole Data Service brings increased data processing throughput to Hadoop workloads. A strong and performant infrastructure further amplifies the already superior performance of Apache Hadoop provided as part of the Qubole Data Service.



Fully integrated tools for Big Data

Qubole Data Service offers an integrated set of query tools, data pipeline and workflow tools and resource monitoring and management tools to enable a large number of analytic use cases. Qubole Data Service promotes the usage of data by a larger set of users in an organization by simplifying common analytics related tasks. Qubole Data Service can take advantage of the same cloud and datacenter infrastructure that powers Google’s services to handle large and ever-increasing workloads.



We present our findings of running Qubole Data Service and Hadoop on Compute Engine vs. a leading cloud provider (CloudX). In these performance experiments, we used the popular TPC-H dataset. We generated a TPC-H 75GB dataset using the dbgen utility. The data was in delimited text format and uploaded to CloudX’s object store and Google Cloud Storage.



We created external Hive tables against these datasets and used Hadoop’s filesystem implementations to access files in the object stores. As Hive does not support the original form of TPC-H queries, we ran a modified form of TPC-H queries in sequential fashion against both clusters. The complete set of DDLs and hive queries used is available in our public bitbucket repository via the following git command:

git clone https://bitbucket.org/qubole/tpch.git



In the above graph, speedup is calculated as ratio of execution time in CloudX vs Compute Engine. Therefore, a value > 1 indicates that Compute Engine was faster. On an average, Compute Engine is 1.21x faster compared to CloudX. Most queries consistently showed better performance in Compute Engine compared to CloudX.



In conclusion, Qubole brings its Qubole Data Services to Compute Engine so that users looking for big-data solutions can take advantage of Compute Engine’s high-performance, reliable and scalable infrastructure and QDS’ auto-scaling, self-managing, integrated, Hadoop as a Service offering and reduce the time and effort required to gain insights into their business.



Are you interested in running Hadoop on Google Compute Engine? Apply for our beta program.



Note: Hadoop is a trademark of the Apache Software Foundation



-Contributed by Praveen Seluka, Software Engineer, Qubole
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Friday, March 14, 2014

Sony launches a special Xperia Tablet Z kitchen edition for 650 still doesnt make sandwiches

Sony is trying to bring out your inner Gordon Ramsey with a special edition of the Xperia Tablet Z – the Kitchen Edition. Yep, you read that right – the water-resistant tablet isn’t afraid of the kitchen environment that usually holds many dangers for an electronic device.

So, what sets the Xperia Tablet Z Kitchen Edition from the regular edition?

You get a stand that will hold the tablet upright so you can read recipes off it more easily. In the box you’ll also find a Bluetooth-enabled iGrill meat thermometer in case you don’t know your meat temperatures.

And there are a ton of preloaded apps to help out in the kitchen – iGrill Pro (for the meat thermometer), BigOven (250K+ recipes), 260 recipes from Saveur magazine, Evernote Food (food discovery), Juicing Recipes (for dieting fans), Out of Milk Shopping List (because you can’t cook if the fridge is empty).

The Sony Xperia Tablet Z Kitchen Edition is available starting now at $650 (that’s with 32GB storage, Wi-Fi only). Note that the Kitchen Edition page isn’t up on Sony’s site yet and availability outside the US is still uncertain. The regular edition tablet costs $580, but the iGrill thermometer itself is $80.
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Java SDK version 1 2 1 now available

Version 1.2.1 of the App Engine SDK for Java is now available to download. This was the first update to our new Java language support and includes a number of bug fixes and feature additions including:

  • Support for unindexed datastore properties of arbitrary types
  • Embedded UTF-8 characters in JSPs now render correctly
  • Increase in response size limit from 1MB to 10MB
  • Support for Thread.setContextLoader()

There are a host of updates for the JDO/JPA layer as well. The project wiki has a full list of fixes and new features.

As always, were very interested in your feedback with the SDK, especially during this early look period -- please feel free to share your experiences in the Java runtime discussion group.

Java is a trademark or registered trademark of Sun Microsystems, Inc. in the United States and other countries.

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Scaling SongPop to 60 million users with App Engine and Google Cloud Storage



Continuing our Developer Insights series, today’s guest bloggers are Olivier Michon, CTO, and Alexis Hanicotte, software engineer, from Fresh Planet, maker of the popular mobile application SongPop.  SongPop is a social application where players compete to be the fastest to guess the name of a song or artist.




SongPop is a social mobile app where players compete on who will be the fastest to guess a songs’ artist or title. It is a huge success for our very small team of just 6 engineers. We now have more than 60 million users, were the number 5 most downloaded iOS game of 2012, and went from 0 to more than 10k queries/second on our servers in less than 6 months. This has been made possible in large part because we run on Google App Engine.






App Engine allows us to quickly prototype, iterate and release our games.  We’ve been accumulating experience with the platform since 2009, but really saw the power of autoscaling once SongPop became a hit.





Our experience scaling with App Engine




SongPop was released in May 2012.  During our growth to our first 100,000 daily active users (DAU), our App Engine backend scaled smoothly.  This allowed us to spend our time making actual improvements to the game experience, while our user growth continued at a rapid pace.



We opened a Premier Account with App Engine around the time when we reached 100,000 DAU which gave us access to live customer support.  It came in handy when we encountered two downtimes, with one lasting just 10 minutes and the other for 1 hour.  But we were able to promptly reach Premier Support and had Google engineers investigate these issues with us.  



Once we reached 500,000 DAU, we applied a variety of optimization ideas to reduce latency.  For example, we used to have user data spread over many models, but we combined them into a single entry in the Datastore to reduce read operations.  We also often needed the list of a user’s opponents, so instead of querying every time, we cached this result using Memcache.  It only took one engineer and just 4 days of work to reduce the latency with these optimizations.   



As we reached the milestone of 1 million DAU, some Datastore queries (used to find random opponents in the game) showed high latencies and a high rate of timeouts.  We had to enforce deadlines, implement better fallbacks and identified, with the help of Premier Support, that degraded performance came from the fact that our queries were relying on many different indexed properties.  So the solution was simple - either add a composite index with all the properties we needed or combine into a single one.



Using App Engine + Google Cloud Storage



For each game session, our users need to download song samples in order to play. It is critical that this data gets delivered fast and reliably wherever the user is located. We chose to use Google Cloud Storage for this use case.   It has proved to provide high performance content delivery, as we have been able to serve 17 terabytes/day of songs and images worldwide.


In addition to its reliability, Cloud Storage is great because of its integration with App Engine. We can easily read and write files from our application to Cloud Storage using the same syntax as we would use to write local files (using Python). We found it intuitive and convenient because you do not have to manage opaque keys to retrieve your files (just use the path you specified), and you can browse your files through a directory-like structure. Cloud Storage also allows you to manage access rights, can be used with Google BigQuery, and it is priced affordably compared to other solutions we considered.









Architecture diagram of SongPop









Long live App Engine!






When we speak to other game developers, we always recommend that they use App Engine.  We’ve used other services such as EC2 from Amazon Web Services for other games before, but we’ve found App Engine to be a better service for our needs.  We don’t want to spend time setting up servers and load balancing, when we could instead use that time to build great games and let our service provider handle the infrastructure for us.






When we compare the development of SongPop to stories of other apps, we’re thankful that App Engine allowed us to have only one engineer working full-time on the backend portion of our app.  Even better, he was able to do additional work on adding new features to the game instead of solely focusing on infrastructure issues.  With App Engine, scaling our game was easy.





Others things we want to share




  • Do not worry if documented resources limits and rates look too small, they are just there to make sure one app does not abuse any resource, but they can scale. Most of our limits have been increased by 18-fold! We had days where we made 230,000,000 UrlFetch API calls, for instance.

  • The Location headers is a really great feature,  because it is easily accessible for a wide variety of use cases, such as selecting users’ opponents or building their game profile.




Contributed by Olivier Michon and Alexis Hanicotte, FreshPlanet



Posted by Zafir Khan, Product Marketing Manager, Google App Engine

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Alert Logic security and compliance solutions for Google Compute Engine

Were continuing to highlight partners were working with for Google Compute Engine. Todays guest post comes from Misha Govshteyn, Founder and Chief Strategy Officer of Alert Logic, who discusses security in cloud environments.



According to 451 Research, 92% of IT executives say security is their #1 concern when it comes to cloud adoption. Take a look at the data, however, and it tells a different story. For the last 2 years Alert Logic has been mining thousands of real world incidents detected across cloud and on-premise deployments to identify the differences in attack vectors and trends. Numerous data points fluctuate with each report we’ve produced, but one aspect has remained consistent – attack frequency and threat diversity is demonstrably lower in cloud environments.



The truth is that the level of security engineered into the fabric of clouds like Google Compute Engine in many ways exceeds what’s practical in traditional enterprise data centers. More important, the degree of isolation, fine-grained control and automation built into Google Compute Engine allows enterprises to tailor security for each application, rather than relying on blanket solutions that cover an entire data centers. This is a profound change – allowing developers to build security controls into their applications naturally reduces the exposed surface available to attackers.



Does this mean that achieving better security and compliance is a simple matter of moving to the cloud? The short answer is, no. Security responsibility spans Google Cloud Platform as a provider, as well as customer deployed cloud instances, networks and applications. Compliance regulations are also clear – providers must carry certifications for their facilities and infrastructure, but certifications are not transferrable and controls must be implemented individually for each protected environment.



Time and time again our conversations with developers show that automation and programmatic control is the biggest reason they are able to embed security directly into their deployments. This is where Alert Logic comes in. For over a decade we’ve provided Security-as-a-Service, with over 80% of our deployments protecting production applications in hosted or cloud environments.



In practice this means that means that developers have access to a stack of security services that aligns with every layer of the cloud stack of Google Compute Engine – networks, cloud instances and applications.



These services constitute building blocks that allow you to compose the right set of controls, deployed and scaled in lockstep with your application on Google Cloud Platform, relying on the following architecture characteristics:


  • Fast bootstrap of new agents and appliances, so provisioning can be automated with common tools such as Chef, Puppet or CFengine using management APIs.

  • Role-awareness, so security monitoring of common logical cloud components can be done without having to switch context across hundreds of cloud instances.

  • Configurations are pushed down from management APIs and continually updated to handle static and ephemeral networking schemes without manual effort.

  • Control and data processing planes are loosely coupled, sharing state only when necessary so every security component can scale-out.

  • Intrusion detection based on agent network introspection and non-blocking architecture to provide multi-gigabit scale without impeding traffic flow.

  • Auto-scaling abilities for Web Application Firewalls, able to reach 10gbps in throughput in reverse proxy deployments driven by cloud load balancers.




For most of the security controls to be effective they must be combined with continuous monitoring, so for every layer in the stack we provide a set of 24/7 monitoring services with a manned Security Operations Center. For cloud developers this means that they can go from development to testing to production, achieving the right level of security and compliance at launch.



Getting Started with Alert Logic on Compute Engine

Here are the basic steps to deploy the Log Manager service in the Google Compute Engine. Start with your Google Cloud Console:



Then:



Your logs will begin to flow and are ready to be consumed:





As you have seen in this post, Alert Logic’s integration with Google Compute Engine provides full set of security controls for each layer of your cloud deployment and allows you scale security as you grow. Have questions, or thoughts about security and compliance? Leave us a comment below.



-Contributed by Misha Govshteyn, Founder and Chief Strategy Officer, Alert Logic
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Thursday, March 13, 2014

Google Maps for BlackBerry Gets Biking Directions Sharing and New Search Results

Grab your BlackBerry, hop on your bike, and have your friends join you with Google Maps for mobile! After adding biking directions and sharing for Android folks a few weeks ago, were happy to announce that Google Maps 4.2 for BlackBerry can also let you get biking directions, quickly see helpful info when searching, and share places with friends.

Biking directions
If you’ve been using Google Maps on your computer to get biking directions, trails, and lanes, you can now head out for a ride using just your BlackBerry. When getting directions in Google Maps, just choose to travel by bicycle to get an optimal bicycling route in the U.S. If you’re in the mood for a more scenic ride, you’ll also see the Bicycling layer on the map which shows dedicated bike-only trails (dark green), roads with bike lanes (light green), or roads that are good for biking but lack a dedicated lane (dashed green). You can always turn on this layer from the Layers menu to devise your own route.




Search and Share
The next time youre searching for a late night bite of pizza, youll see a redesigned list view of results with pictures and ratings. Select one to see a simplified search results page with easy-access buttons for directions, calling, etc. and all the info youll need right below. Select a section, such as “Reviews,” to see more. A new “share this place” option lets you send anyone place info, such as its address or phone number, by email or text message. In addition to specific places like a restaurant, you can also share any location you select on the map -- including a snapshot of where you are at the moment -- to help folks meet you outside or right where you’re standing!



To get started, go to m.google.com/maps in your BlackBerrys browser and install version 4.2. In case you’ve had previous installation hiccups, weve also fixed some issues with permissions and BlackBerry Enterprise Server installation on some 5.0 devices.

Learn more in the Help Center, ask questions in our Help Forum, or give us suggestions and vote on other people’s on the Mobile Product Ideas page.

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Google Glitch Is Resulting In Thousands Of People E mailing Poor Hotmail User

This

This is what happened when we clicked on the top search result on Google for “Gmail.”



Let’s get the obvious joke out of the way first — yes, someone out there still uses hotmail. Moving on… Something strange is happening this afternoon. People who click on the top Google search result for “Gmail” are automatically starting draft e-mails to some unfortunate hotmail user.

We first heard about it on Techcrunch then tried it for ourselves, and indeed, as of 4:07 p.m. ET today, when we Googled the term “Gmail,” then clicked on the “Email” link, it opened a new tab with this unfortunate soul’s e-mail address already in the “To” line.


You can try it for yourself, but please don’t actually send any more messages to the guy. Even though it’s now a matter of public record, we’re blocking out the full e-mail address above just because we don’t want someone digging this story up three years from now and sending e-mails to this guy (though we hope he will have long-ditched this particular address by that point).


“I’ve been getting thousands of no-subject, blank emails,” he tells Techcrunch. “500 of them come every hour, I can’t stop them.”


This apparently all began on Thursday, so it seems unlikely that the issue is tied to today’s Gmail outage. However, that brief outage had plenty of people Googling “Gmail” and clicking on that link.


“They’re coming so fast, I want to stop them. I deleted everything last night and woke up this morning and had 1,900 new emails” he says about the deluge. “Only two of them were emails I cared about.”


/

by Chris Morran via Consumerist
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Rumor has it Sony or Samsungs own camera division might provide cameras for the upcoming Galaxy S5

The Galaxy Note 3 might be what everyone currently on the market for a smartphone is interested in, but the Rumor mill is already getting busy with the the next Samsung flagship. According To ETNEws Sony and Samsung LSI are prepping themselves for a bidding war to become the main supplier of the camera, which according to sources is going to have a 16 MP sensor.
Samsung LSI has that ISOCELL technology to give it an edge as well as optical image stabilization, but thats only available in a 13 MP module for now. Theres also the fact that Samsung LSI is part of Samsung itself so it has better connections around the Mobile division.
Still Sony has a reputation for its camera sensors used in point and shoots, DSLR and EVIL cameras and various smartphones, including the Galaxy S4.
Next come some rumors about the specs of the Samsung Galaxy S5 from Joseilbo. They are very optimistic and, one would argue, slightly unrealistic. First concerning the CPU, which is said to be 64-bit octa-core Exynos. Weve heard about this chipset before and is said to be a 14nm Exynos 6. 4 GB of RAM is also mentioned, but that sounds more like a wishlist than actual insider information.
Weve heard that the next Galaxy S device will also be able to withstand water and dust and that it will even have eye-scanning tech. Only time will tell if the development of those will actually finish on time so they make it to the Galaxy S5, though. GSMArena
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BlackBerry shares rise post announcement of big Pentagon contract

BlackBerry shares leapt more than nine percent Tuesday as the troubled Canadian smartphone maker got a boost from news of contract to supply the US military with 80,000 new handsets.

The stock gained 9.36 percent to end at $9.93, capping a rally of some 30 percent so far in 2014 and more than 60 percent from its lows last month, when the company reported a quarterly loss of more than $4 billion.


The latest gains came after last weeks announcement from the Pentagon that it will include some 80,000 BlackBerry phones as part of a new "mobility" program for the Defense Department, which also includes devices made by Apple, Samsung and Motorola.


BlackBerry shares started a rebound last month after it announced plans to outsource its handset production to Taiwan-based Foxconn, which according to analysts could help the Canadian firm concentrate on software and services and avoid many of the risks of the volatile smartphone segment.


(Also see: BlackBerry reports massive $4.4 billion Q3 loss, announces Foxconn partnership)


Last year, the company said it was considering a sale or other strategic move, but later scrapped those plans and told customers it was staying in the smartphone business.


BlackBerry helped create a culture of mobile users glued to smartphones, but lost its luster as many moved to iPhones or devices using Googles Android software.


It still has some 70 million subscribers worldwide, but most of these are using older handsets, with newer devices on the BlackBerry 10 platform unveiled a year ago failing to gain traction.



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Wednesday, March 12, 2014

Nokia E72 Caught on Video

Nokia E72The Nokia E71 is one of our favourite QWERTY equipped smartphones, and judging by this latest video, we’re going to be equally impressed by its successor, the E72! We first heard about a possible E72 way back in October last year, and even though the leaked picture was predicatably blurry, it does resemble the model we see in this new video.

Nokia Conversations debuted the E72 over the weekend, before getting all shy and removing it, however, some cunning bloggers managed to save it for prosperity, allowing us all to enjoy it now. So, what’s the E72 all about? Well, it’ll be available in three colours and will again sport a QWERTY keyboard, this time complimented by an optical mouse/click-wheel style D-pad. It has a 5 megapixel camera and a front-mounted video call lens, voice command and a 3.5mm jack plug.

The video concentrates on the E72’s messaging abilities, emphasising both email and chat, plus pointing out excellent call clarity at the tail end of the advert. Unfortunately, no mention of the E72’s availability is made, however the E71 was announced in June 2008, with a July launch, so coupled with this video, we’d expect official news very soon.

Update

So soon, in fact, that it was the day after! With a third quarter 2009 release date, the E72 is a 3G phone with HSDPA and HSUPA, Symbian S60 3rd Edition, GPS, an electronic compass, a 2.4″ screen and MicroSD memory expansion. The Navi wheel we saw in the video is confirmed, along with a slim 10mm casing, however we hav



mobile phone cellular gadget technology fashion style tips & gossip parenting shoes sneaker sport stuff
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Making your app searchable using self merge joins

A picture is worth a thousand words, and as developers, you know that a working code snippet can be worth even more. The developers at scisurfer.com have agreed to share a few of their code snippets with you today. The snippets outline how they full text index their content and make it easily searchable for their users.



---



Many applications can benefit from full text search. Using Brett Slatkins presentation at Google I/O, the implementation is pretty straight-forward. The following article gives you a practical introduction of how to implement full text search on GAE. The code is GAE/J + JDO only, but the concepts can be easily converted into Python or JPA.




Goals



  • Develop a guestbook example (much like the one shipped with the SDK), but with searchable text

  • The full text search should be fuzzy, within some reasonable limits



Some things before we start:



  • Self merge-joins and list properties: You can query an entity efficiently based on list properties via self merge-joins. We will not talk about that in detail, but you should watch Brett Slatkins excellent talk at Google I/O 09 about the topic. It should answer most of your questions: Google I/O 2009 - Building Scalable, Complex Apps on App Engine.

  • Full Text Search (FTS): FTS is a really huge topic, and it can be done in a myriad of different ways. Check out wikipedia for a primer: http://en.wikipedia.org/wiki/Full_text_search

  • The art of stemming: One of the most basic things done to enable some form of inexact search is called "stemming". Its the reduction of words towards their basic form. http://en.wikipedia.org/wiki/Stemming



The project


The whole project is available on Google Code http://code.google.com/p/guestbook-example-appengine-full-text-search.



A live demo is available at http://guestbook-example-fts.appspot.com/




The project - walk-through: indexing



  • guestbook.jsp: This file is the first file that is loaded. You can enter new entries into the guestbook (GuestBookEntry) or search all guestbook entries.

  • GuestBookEntry.java: A simple JDO file with persistent fields. However, there is one special field: fts. It is a Set of Strings. The set will be filled with the terms that allow for a full text search. If you inspect the constructor, you will see a call which is responsible for making this GuestBookEntry searchable:



    SearchJanitor.updateFTSStuffForGuestBookEntry(this);




  • SearchJanitor.java: The updateFTSStuffForGuestBookEntry method gets a GuestBookEntry and chops it into single words using:



    SearchJanitorUtils.getTokensForIndexingOrQuery(...);




  • SearchJanitorUtils.java: The getTokensForIndexingOrQuery(...) method uses Apache Lucene and Lucene Snowball to extract words from the given string. But it does more: The Lucene Snowball stemmer reduces the words to the basic form which enables fuzzy search. A search for Kids or Kid will return the same results. kid (lowercase) and Kids will also return the same results.




Indexing summary: So far, we have an entity (GuestBookEntry) that will be filled with a set of Strings generated from its content. So far, so good. But the real search component is missing.


The project - walk-through: searching



  • search.jsp: This file gets a parameter "search" and presents results for that search. It does that by consulting:



    List searchResults =
    SearchJanitor.searchGuestBookEntries(searchString, pm);




  • SearchJanitor.java : The searchGuestBookEntries method does all the magic. It again chops the search string into single, stemmed words (using the SearchJanitorUtils) and constructs a query that searches for all these Strings in the fts field of entity GuestBookEntry.


StringBuffer queryBuffer = new StringBuffer();
queryBuffer.append("SELECT FROM " +
GuestBookEntry.class.getName() + " WHERE ");

Set queryTokens = SearchJanitorUtils
.getTokensForIndexingOrQuery(queryString,
MAXIMUM_NUMBER_OF_WORDS_TO_SEARCH);

List parametersForSearch = new ArrayList(queryTokens);

StringBuffer declareParametersBuffer = new StringBuffer();
int parameterCounter = 0;

while (parameterCouter < queryTokens.size()) {
queryBuffer.append("fts == param" + parameterCounter);
declareParametersBuffer.append("String param" + parameterCounter);

if (parameterCounter + 1 < queryTokens.size()) {
queryBuffer.append(" && ");
declareParametersBuffer.append(", ");
}

parameterCounter++;
}

Query query = pm.newQuery(queryBuffer.toString());
query.declareParameters(declareParametersBuffer.toString());
List result = (List) query
.executeWithArray(parametersForSearch.toArray());





Searching summary: We have a search.jsp that uses the same stemming as in the indexing part to translate a string into a searchable set of strings. This set of strings is then in turn queried against the datastore (in the form of self merge-joins on one field). Mission accomplished: the guestbook application can now do full text search, including alternate "fuzzy" spellings of given words.




Limitations of the approach



  • 1MB limit on entities. You cannot store more than 1MB in one entity. You can work around this limitation by generating more than one entity or by creating relation index entities as described in Brett Slatkins presentation.

  • Number of search terms is limited (to roughly 5). You cannot search for a unlimited number of query terms, as you are doing a (potentially costly) self merge-join. But in most cases the results the user will get with a limited set of search terms will be fine.

  • If you get too many results this approach will not work. You have to make sure you are searching in a subset of the data with less than ~200 results. Thats up to you. If you do not have many entities you are querying this error will never show up. If you have thousands of entries you should make sure you are only getting subsets. E.g. by only retrieving the "best" results (for whatever your applications secret sauce is). Alternatively, you can achieve this by only looking at results from a particular day or other small window.



Where to go from here




About us


This approach has been successfully applied in our GAE project http://scisurfer.com/ (scientific knowledge management). We added some secret sauce of our own for ranking, but in general, this method works (and scales) really well for us.



Please feel free to contact us about this post, or our project anytime at raphael.andre.bauer@gmail.com.



Thanks!

Nico Güttler, Dominic Jansen, Raphael Bauer (http://corporate.scisurfer.com/)





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Google Instant for mobile now available globally

When we launched Google Instant for mobile in beta back in November, we announced that we would be supporting additional countries and languages, beyond just the U.S. in English. Today we’re happy to let you know that Google Instant for mobile is now available in 28 languages and 40 countries worldwide. If you have an Android 2.2+ or iOS4 device, just go to google.com in your mobile browser and you will be redirected to your local domain. Then, tap the Google Instant link beneath the search box to enable it.


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AT T Tilt 2 is HTC Touch Pro2


AT&T Tilt 2 is HTC Touch Pro2 cell phone, AT&T will give us something more to choose from, but this is a good start. The AT&T Tilt 2 (HTC Touch Pro2) is almost here , maybe on October 6th or October 18th. I seriously could not wait any longer, been watching/waiting for this device for months. Ordered from Sprint last night, with various discounts, rebates, invoice credits, referral gift cards etc..

AT&T Tilt 2 will have a 3.5mm jack and running latest Windowns Mobile 6.5 OS, AT&T fans can now take solace in knowing they’ll be rocking WinMo 6.5 while other Pro2 owners are busy trying to upgrade.
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Tuesday, March 11, 2014

LG G2 review


 Hands on: LG G2 review



For

  • Great specs
  • Amazing screen

Against

  • Dull design
  • No microSD slot
 

Hands on: LG G2

Is this the start of LGs comeback?


LG needs something big, grand and impressive to take on the current smartphone incumbents... and it thinks its found just that in the insanely powerful LG G2.

Its a phone that, once again, bears the most resemblance to the Samsung Galaxy S4, with a plastic chassis encasing a huge 5.2-inch screen… although once again its been pushed to the edges of the phone in a bid to make it all look a little bit more amazing.
The timing of the launch makes the LG G2 one of the early devices to run the all-new Qualcomm Snapdragon 800 chip (alongside the Sony Xperia Z Ultra), clocking the quad core processor at 2.26GHz and coupled with a hefty 2GB of RAM.



It means nothing on paper, but in real life it makes the phone tick along rather nicely and allows LG to promise a 1.2 day battery life in normal use... outstripping the Moto X already.
Thats thanks to the 3000mAh battery that has been created to make the most of the space in the handset - as you can see its been given a little step to make sure that more minutes are poured into your hands and not being lobbed in as wasted space.
LG G2 review
LG G2 review
LG has recently been clinging on in the smartphone race, and theres a feeling that a phone like this could be the make-or-break device if its to accelerate away from the chasing pack.
LG G2 review
So with a spec list that includes a Full HD display, a 13MP camera with optical image stabilisation, a 3000mAh battery and a completely redesigned sound system that promises proper Hi-Fi audio, theres a lot to love from the spec-fiends point of view.

The design of the phone, even with a number of design enhancements to make it sleeker and slimmer, is surprisingly large for a flagship handset. Its around the same thickness of the HTC One, but the plastic back cant hold a candle to the aluminium casing that adorns the Taiwanese rival device.

The main design feature is the fact the volume and power button are now on the rear of the phone, directly below the camera. This a new idea from the South Korean brand and its at least innovative – however, in real testing it didnt really feel like the keys were spaced far enough apart to warrant the design change.

However, the upside of such an option is the screen can be pushed closer to the edges of the chassis, with only 2.65mm separating the two. Combined with the sumptuously clear Full HD 5.2-inch display, LG has definitely taken the lead when it comes to getting the most out of what you can use in your hand.
Sadly, the headphone port has been moved to the bottom of the phone, which will annoy pretty much anyone. Its also only got a 32GB internal memory... we say only as theres no microSD card slot. Even when no phone in the world has these any more, and Google and Apple have won, well still miss it as a feature.
LG G2 review

The lack of buttonry extends to the home and menu keys, as these are all now digital options that appear at the bottom of the screen. At least LG has seen fit to alter these somewhat, giving the user total control over the elements that live there.

Actually, thats another point for which LG should be applauded: its detail in the UI. Whether its being able to change the on screen buttons, alter the minutiae of the LED notification light or enhancing the Quick Remote infra red functionality to learn any other remote youre thinking of replacing with a smartphone.
LG G2 review
Theres also a smart cover that will be offered in seven different colours, and youll be able to flip through a number of small phone modes to control the music, clock and photos when on the go. Its an odd cover in that it doesnt shut properly, and flaps open a bit, but does enable the small phone mode instantly.
The audio on board the LG G2 is highly impressive - not out the mono speaker at the bottom of the phone, which is quite dull, but through the headphones LG is claiming that youll be able to get Hi-Fi levels of quality through a decent pair of buds or cans.

The South Korean brand actually had to rewrite part of the Android 4.2 OS to enable the improved audio, which is now 24-bit at 192KHz, which will give much more definition to any sound you want to hear.
The overall look and feel is rather intuitive once you get used to it. You can double tap on the screen to unlock the phone, and double tap in an unused part of the display (or the notifications bar) to relock it once more.

Its actually a rather neat way of doing things, and within a few minutes it had become second nature to us. Similarly the notion of being able to use one unlocking pattern to open the phone and another for guest mode makes it much easier to give the phone to a child or show a friend how your new gadget works.
But thats really where the intuition ends. Weve been critical of LGs UI in the past, and sadly it doesnt look like much has changed. Theres just so much going on that its very difficult to pick out whats happening at first pass.

For the advanced user, this is a compliment rather than a criticism, as you can pretty much do anything you want with this hyper-advanced smartphone. Want to change the font? Have little floating widgets that you can vary in transparency? Want to have a pervasive remote control in the notification bar? All possible if you want to spend some time digging through the settings menu.
LG G2 review
But for the more casual user, the person on the street who doesnt know much about one OS compared to another but simply wants the best phone that wont see them horrendously outdated in a few months, then its a complicated mess.
The notifications bar has loads going on, which means that youll actually struggle to see the information you pull it down to use - for instance, get an email, Facebook and text message at once and its a total scroll fest.
LG G2
The other new feature, which allows you to three finger swipe to the left to save an app, and put it in a kind of stasis. You can do this with up to three at a time, and a three finger swipe to the right will open them back up.
Its meant to rival Multi-Window on the Samsung Galaxy and Note range, but in reality its just as useful (as in not really) thanks to the gesture being quite hard and clunky even with the 5.2-inch display.
Other elements like text link, which can search through any words and connect it to the calendar, maps or internet are really nice, but are convoluted - were keen to see how the average user will take to such things.
Compare this to the HTC One or the iPhone 5 (even with iOS 7 on board) and theres no contest – your less smartphone-savvy friend will go for one of these options every time.

Early verdict --->Read the rest of this post

 
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Picasa Redefined for your iPhone

Joe WalnesSoftware Engineer, Google mobile team in London

I was sitting in the pub recently (Im a Brit, its what I do), and I wanted to show my friend a photo of the sunset I saw on my honeymoon. I pulled out my phone and started typing in the URL for Picasa Web Albums. Before I could continue, he threw his shiny iPhone into my hand. He told me to launch the Safari browser bundled on the iPhone and give that a try.

I had a look around some websites and I really liked how they looked on the iPhone. I could get to everything I needed. I went to picasaweb.google.com but it didnt quite feel right. It was using some very cool AJAXy features, but these were designed with a desktop web-browsing experience in mind. So the next day I had a go at creating a new interface for Picasa Web, designed for the iPhone.

Today, Im happy to tell you that weve just released this new iPhone interface for Picasa. After you go to Picasa on your iPhone and log in, you can quickly see all your albums that youve uploaded to Picasa Web. If you click on any of the albums, you can get a full view of your picture with comments from your friends. Or you can click on Slideshow, sit back and watch the pictures scroll. You can also search for photos in your album or through community photos. Finally, with one of my favorite features, you can view your friends albums through favorites.

What are you waiting for? If you have an iPhone or iPod Touch go to http://picasaweb.google.com and check it out. Alternatively, you can go to www.google.com and launch the application from the "More" tab. Note that weve only launched in English so far, so youll have to change your language preference if youre not in an English-speaking country.

For those that have never used Picasa before, visit our web site for PC users or Mac users. You can easily upload all your photos from your desktop. If you have any suggestions or feedback, please leave us a comment below.



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SDK 1 1 3 Now Available for download



Yesterday we released the latest SDK, and you can read all about it in the release notes.



Notable new features in this SDK are:


  • Support for zipimport and a new module, zipserve, which serves static files from a zip archive. These allow you to work past the 1000-file app deployment limit.

  • The development console now includes a memcache viewer (you can use this by accessing http://localhost:8080/_ah/admin while your app is running on the SDK).

  • URLFetch now allows users to disable automatically following HTTP redirects.

  • We now allow composite indexes with repeated properties.




It also includes the following issue fixes:

  • It correctly escapes path separators in static_dir path on windows.

  • Sending email messages with unicode content now works.

  • Fixed db.run_in_transaction so that it doesnt allow inserting two (or more) new root entities in a single transaction.



  • The new SDK is available for download, and as always, we welcome your feedback on the group!

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    Happy New Year from the App Engine team

    Happy New Year! As we return from our New Years celebrations, brush the dust off our workstations and gear up for our first release of 2012, we thought it would be fun to take a look back at improvements we have made and what developers have accomplished with App Engine in 2011.



    Let’s start with the features and functionality we added last year:







    Best of all, with your continued support we accomplished our goal of graduating from preview and became a full fledged Google product.

    We’ve seen excellent growth and adoption over the past year, with businesses like Pulse, Evite and Best Buy choosing App Engine for their applications. Even St. James’s Palace chose App Engine to host the Royal Wedding site. We had so much fun collaborating with 17 of the world’s most renowned museums for the Google Art Project and with other Googlers building iGoogle gadgets and Doodles on App Engine. We’ve added more than 1 million registered applications and have more than 150,000 active developers on the App Engine platform generating more than 5 billion page hits per day.

    Back in our first blog post in 2008, we asked you to “start your engines” and what a ride we’ve taken. Thank you for making 2011 our best year yet and here’s to making 2012 even better!








    Posted by Peter Magnusson, Engineering Director
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